ActiveDen chipOff Fracture System 773628

Author: aihouqi Date 2012-02-11, 13:52   
ActiveDen chipOff Fracture System 773628

ActiveDen chipOff Fracture System 773628
Unity 3D \ Particle \ Effects



Unity 3D - chipOff Fracture System 773628
by unluck @ ActiveDen

Unity 3D \ Particle \ Effects

3D Model Format: FBX; File Types Included: .unitypackage; Project Opens With: Unity 3.0.

Features
- High resolution 4096×4096 textures, UV mapped

- Unique custom glass shader specially made for this project

- 1x Pillar model fractured into 100 fragments, 2x Wall Models (100 and 150 fragments), 1x

ZombieStatue (21 fragments) all pre-fragmented to work with the system.

- Includes all materials, textures and models viewable in the demo.

- Commented code to explain each variable

- Control every aspect of the effect with ease.

Notes
- All models are pre-fragmented , it is not possible to fragment a mesh directly in Unity.

- Zombie model is made from a free model
http://www.moddb.com/groups/unity-devs/news/free-3d-model-pack-1

- Neuropol X – Free Font by Ray Larabie @ Typodermic Fonts
http://www.dafont.com/neuropol-x-free.font
Setup

1 – forceMax – Maximum force put on fracture fragments when chipped

2 – forceMin – Minimun force put on fracture fragments when chipped

3 – chipOffScale – Scales fracture fragments after chipped

4 – selfCollideDelay – Delays fracture fragments from colliding with other fracture fragments for, this will make fracture fragments nonsticky and always fall to the ground.

5 – disableDelay – Disables fracture fragments after chipped, 0 never disable. (seconds)

6 – disableRigidDelay – Disables rigid body after chipped, 0 never disable. (seconds)

7 – disableCollideDelay – Disables collider after chipped, 0 never disable. (seconds )

8 – fracturableDelay – Delays effect from start and reset. (seconds)

9 – rotateOnHit: int – Rotates randomly when hit (random degrees * fracture.hitPoints(0-1))

10 – collideChipMagnitude – Chips fracture fragments on collision magnitude (0 disabled, 5 good, 25 max)

11 – chipAllOnOne – True > chips all fracture fragments from base if one is chipped

12 – fractureShadows – High performance may want to enable shadows

13 – fractureRecieveShadows – High performance may want to enable shadows

14 – fractureMaterial – Easy change material on fracture fragments

15 – fractureMaterialChipped – Change material on chipped fracture fragments

16 – particleOneShot – Attach a particle emitter from project, this will spawn on ever chip

17 – particleDelay – Delays spawn of the particle emitter

18 – cloneFractures – Add clones of each fracture fragments when chipped (increased effect)

19 – chipMass – Each fracture fragments mass

20 – pMat – Adds physic material to each fragment, can be null

21 – softNormals – Experimental alteration of normals

22 – mouseOverChips – True will trigger fracture fragments to chip on mouse over

23 – hitPointDecrease – Amount decreased from fragment

24 – addBaseScript – Adds "chipOffBase" script to the base making it clickable to reset fragment

More Unity3D Items

Check out this new item ?Breakable Television?

- 4096X4096px resolution quality textures

- Animated textures without the need of Unity Pro

- Includes everything featured in the preview like materials, shadows, lights and textures

- Sounds on collision and break

Keywords: breaking' chip' crumble' destroy' force' fracture' fragment' gravity' pillar' wall' walls.



Tags: Particle, Effects, Unity, System, ActiveDen, ChipOff, Fracture

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